Featured Articles

How Bloodlines Change the World

One of the most important parts of history is the rise and fall of the various dynasties littered across cultures. As empires come and go, the families atop these governments become staples, immortalized in culture through the arts, coming in the form of sculptures, books, and of course, video games.

Old World, the 2022 grand strategy game from developer Mohawk Games, features interesting innovations on the nation-building game formula. Rather than offering a selection of global nations, it foc...

Review - Brush Burial: Gutter World

Brush Burial: Gutter World officially releases today! Hats off to Knife Demon Software for getting this game out, as there's truly nothing I've played like it (more on that later). I was lucky enough to have gotten a review code for this game, and I'm excited to share my thoughts now that it's out. The game's initial screen greets the player with a level of candor the likes of which will set the tone for the rest of the endeavor. And you know what? It's right. It's spot-fucking-on. This game is...

How Femininity is Portrayed in Doom (2016)

Editor's note: We at Stop Caring stand in support of the Palestinian people and condemn the genocide in Gaza. Microsoft, specifically the Xbox brand, has been named a priority target for the BDS movement, due to the company's complicity with the atrocities committed by the IDF. Doom 2016 is published by Bethesda, which is owned by Microsoft. Since this essay on Doom 2016 is releasing in late June, we feel it's important to clarify:*The pitch that led to this article was accepted weeks before the...

Aethermancer Demo Review

Aethermancer's demo is hands-down the perfect example of how to get your game into the hands of an audience. My first exposure to this turn-based roguelike was seeing it in a post on the offbrand games BlueSky account, and just the art style was enough to get my attention. Since then, I've spent about 20 hours exploring the Void, trying out new team compositions to wildly satiate myself until the game's eventual release. The game begins with an ominous lore drop that establishes the story that u...

How Video Games Have Become a Third Place

Since the COVID-19 global pandemic, third places have become scarce. Third places, a term describing places for people to congregate, socialize, and spend time away from work or home, have slowly become less and less accessible due to things like inflation and the rise of remote and hybrid work. They're important for fostering social engagement within communities and giving people the psychological comfort and identity that is crucial to managing one's mental and emotional health.

As environmen...