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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Lawrence Adkins Jr</title><link>https://wlawrenceadkins-jr.journoportfolio.com</link><description>RSS Feed for Lawrence Adkins Jr</description><atom:link rel="self" href="http://wlawrenceadkins-jr.journoportfolio.com/rss.xml"></atom:link><language>en</language><lastBuildDate>Fri, 06 Feb 2026 00:00:00 +0000</lastBuildDate><item><title>How Bloodlines Change the World</title><link>https://www.superjumpmagazine.com/how-bloodlines-change-the-world/</link><description>One of the most important parts of history is the rise and fall of the various dynasties littered across cultures. As empires come and go, the families atop these governments become staples, immortalized in culture through the arts, coming in the form of sculptures, books, and of course, video games.

Old World, the 2022 grand strategy game from developer Mohawk Games, features interesting innovations on the nation-building game formula. Rather than offering a selection of global nations, it foc...</description><pubDate>Fri, 06 Feb 2026 00:00:00 +0000</pubDate><guid>https://www.superjumpmagazine.com/how-bloodlines-change-the-world/</guid></item><item><title>Review - Brush Burial: Gutter World</title><link>https://lawrenceandgoliath.ghost.io/review-brush-burial-gutter-world/</link><description>Brush Burial: Gutter World officially releases today! Hats off to Knife Demon Software for getting this game out, as there's truly nothing I've played like it (more on that later). I was lucky enough to have gotten a review code for this game, and I'm excited to share my thoughts now that it's out. The game's initial screen greets the player with a level of candor the likes of which will set the tone for the rest of the endeavor. And you know what? It's right. It's spot-fucking-on. This game is...</description><pubDate>Wed, 19 Nov 2025 00:00:00 +0000</pubDate><guid>https://lawrenceandgoliath.ghost.io/review-brush-burial-gutter-world/</guid></item><item><title>How Femininity is Portrayed in Doom (2016)</title><link>https://www.stopcar.ing/how-femininity-is-portrayed-in-doom-2016/</link><description>Editor's note: We at Stop Caring stand in support of the Palestinian people and condemn the genocide in Gaza. Microsoft, specifically the Xbox brand, has been named a priority target for the BDS movement, due to the company's complicity with the atrocities committed by the IDF. Doom 2016 is published by Bethesda, which is owned by Microsoft. Since this essay on Doom 2016 is releasing in late June, we feel it's important to clarify:*The pitch that led to this article was accepted weeks before the...</description><pubDate>Fri, 20 Jun 2025 00:00:00 +0100</pubDate><guid>https://www.stopcar.ing/how-femininity-is-portrayed-in-doom-2016/</guid></item><item><title>Aethermancer Demo Review</title><link>https://lawrenceandgoliath.ghost.io/aethermancer-demo-review/</link><description>Aethermancer's demo is hands-down the perfect example of how to get your game into the hands of an audience. My first exposure to this turn-based roguelike was seeing it in a post on the offbrand games BlueSky account, and just the art style was enough to get my attention. Since then, I've spent about 20 hours exploring the Void, trying out new team compositions to wildly satiate myself until the game's eventual release. The game begins with an ominous lore drop that establishes the story that u...</description><pubDate>Thu, 05 Jun 2025 00:00:00 +0100</pubDate><guid>https://lawrenceandgoliath.ghost.io/aethermancer-demo-review/</guid></item><item><title>Red Thread: Sitting Down with Cerise Pomme and Alex Sheppard</title><link>https://www.superjumpmagazine.com/red-thread-sitting-down-with-the-developers-2/</link><description>As September came to a close, I attended this year's Portland Retro Games Expo, which as the name implies is a gathering of retro gaming enthusiasts and developers looking to create games for them. Along with a plethora of artists, pinball machines, arcade cabinets, and free-play gaming setups, the Portland Indie Game Squad (PIGSquad) hosted a large table where attendees could try out a handful of games made by local indie developers. After the event, I was lucky enough to interview two co-devel...</description><pubDate>Fri, 29 Nov 2024 00:00:00 +0000</pubDate><guid>https://www.superjumpmagazine.com/red-thread-sitting-down-with-the-developers-2/</guid></item><item><title>Digging for Cards: An Interview with Chloe Charlotte</title><link>https://www.superjumpmagazine.com/digging-for-cards-an-interview-with-chloe-charlotte/</link><description>Those who attended the Portland Retro Gaming Expo this past September remember how incredible the event was. Plenty of vendors and artists, arcade cabinets galore, a pinball alley the likes of which I'd never seen,  and who could forget the Saturday afternoon fire alarm?

When the alarm went off and everyone had to evacuate the building temporarily, I was in the middle of my best run yet in an indie game called Retromine. This turn-based mining-themed deck builder sees the player going through 1...</description><pubDate>Mon, 25 Nov 2024 00:00:00 +0000</pubDate><guid>https://www.superjumpmagazine.com/digging-for-cards-an-interview-with-chloe-charlotte/</guid></item><item><title>Initial Daydream: An Interview with Viktor Krause and Julia Barnacle</title><link>https://www.superjumpmagazine.com/initial-daydream-dev-interview/</link><description>During my time at Portland Retro Gaming Expo, I came across a uniquely inspired RPG. Finding its home on the Playdate, a small handheld console featuring a crank on its side, Initial Daydream is inspired by the NES era of games like Dragon Quest and Final Fantasy. I sat down with the game’s developer Viktor Krause, and his partner and full screen artist/boss designer Julia Barnacle and asked them about their experience putting together such an interesting game for an very unique hardware platfor...</description><pubDate>Tue, 19 Nov 2024 00:00:00 +0000</pubDate><guid>https://www.superjumpmagazine.com/initial-daydream-dev-interview/</guid></item><item><title>Review - Kirby and the Forgotten Land</title><link>https://lawrenceandgoliath.ghost.io/kirby-and-the-forgotten-land-review/</link><description>Normally, in place of a review, I would have a Tackling the Backlog article going into detail about everything I played during the past season. That said, I barely played anything this summer. Thanks to having a full-time job, my summer was a lot busier than normal, so by the time the leaves started changing colors I had only finished two games: my replay of Fort Solis, and Kirby and the Forgotten Land. Kirby and the Forgotten Land would be the first Kirby game that I would see from start to fin...</description><pubDate>Fri, 15 Nov 2024 00:00:00 +0000</pubDate><guid>https://lawrenceandgoliath.ghost.io/kirby-and-the-forgotten-land-review/</guid></item><item><title>Diving Deep with Super Dungeon Designer's Lead Programmer</title><link>https://www.superjumpmagazine.com/diving-deep-with-super-dungeon-designers-lead-programmer/</link><description>During my time at the Portland Retro Games Expo, Portland Indie Game Squad hosted a myriad of unique indie games with developers based in the PNW. Among these, I got to try out a game I thought only existed in my dreams. Super Dungeon Designer is a Zelda-inspired dungeon builder where players can create their own dungeons and share them with other players. I sat down through Discord with Thomas McGrath, Lead Programmer at Squish Studios, and asked him about the thoughts, ideas, and inspiration b...</description><pubDate>Sat, 09 Nov 2024 00:00:00 +0000</pubDate><guid>https://www.superjumpmagazine.com/diving-deep-with-super-dungeon-designers-lead-programmer/</guid></item><item><title>How Video Games Have Become a Third Place</title><link>https://www.superjumpmagazine.com/how-video-games-have-become-a-third-place/</link><description>Since the COVID-19 global pandemic, third places have become scarce. Third places, a term describing places for people to congregate, socialize, and spend time away from work or home, have slowly become less and less accessible due to things like inflation and the rise of remote and hybrid work. They're important for fostering social engagement within communities and giving people the psychological comfort and identity that is crucial to managing one's mental and emotional health.

As environmen...</description><pubDate>Mon, 15 Jan 2024 00:00:00 +0000</pubDate><guid>https://www.superjumpmagazine.com/how-video-games-have-become-a-third-place/</guid></item></channel></rss>